![]() These pop up both in and out of battle, and almost always have some kind of tangible effect. One aspect I love about the game is how it gives you plenty of chances for some light role-playing via choose-your-own-adventure style choices. While the game opens with some simple missions where you fight and raid other clans, before long you are swept up in a high fantasy story of mysterious wizards, forest dwelling witches, and trolls galore. ![]() As the player, you take on the role of Falirson, son of Falir One-Eye, who is the chief of your barbarian clan. No one has been able to unite the clans for many years, and they instead squabble among themselves. ![]() This is especially true for the various barbarian clans of the west, who have been set against themselves by the powerful Empire of the east. While Fantasy General II does not break any innovative new ground overall, it does offer a very satisfying rendition of this gameplay style.įantasy General II picks up 300 years after the events of the first game, which focused on the "Shadow Wars" which ravaged the land, leaving a shattered world fought over by numerous factions. Sound familiar? I'm sure you've played something like it before. The core gameplay will be familiar to anyone who has played Panzer Corps, Order of Battle, Warhammer 40k: Armageddon, or any number of other games featuring turn-based combat on a hex grid, in which the player carries over units from mission to mission in a lengthy campaign. The original Fantasy General, as the name implies, and as you may already know, is direct re-theming of Panzer General, the game that launched a thousand spiritual sequels.
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